Posts Tagged ‘Games’

Prawn to be wild

Sunday, December 2nd, 2007

First off, apologies for not posting for ages.  I’ve been a bit busy playing the excellent (and extremely daft) Prawn to be Wild series from Weebl – the creator of MTV’s “Wobbl and Bob” if you  didn’t know.

They’re supremely silly and contain adult humour; if you like the Carry On series of films, or the works of Simon Pegg, you’ll like this (note that Weebl also made a game to promote Run Fatboy Run as well).  The ten chapters (so far – there will be twelve of them) are based around the adventures of the character “Insanity Prawn Boy”.  He first appeared in the “On The Moon” series, but this prequel details how he got to the moon.

Everything on the site is in Flash, so should work on Win, Mac and Linux.  (Although I must point out that I had to upgrade to Flash Player 9.0.4.7 to play two of the chapters of Prawn to be Wild.)

Two disclaimers, though: some of the answers to the puzzles are mightily bonkers and take some real lateral thinking.  And it’s all sponsored by T-Mobile, so look carefully and you’ll see some amusing parodies of other networks’ advertising on the wall.  And, of course, if you need a free SIM card, that’s another good reason to go there.

10 things I like about Windows Vista

Wednesday, November 28th, 2007

To redress the balance from yesterday, I promised a list of ten things I like about Vista.  So here we go…

Oh, and please – no emails telling me it was copied from OS X or Plan 9 or wherever. I’m trying to keep things simple here by comparing Windows to Windows, not Windows to everything else. Let’s save that discussion for later.

  1. Start menu
    I like the ability to start typing on the start menu and find the program I’m looking for that way.
  2. Internet connection icon
    Nice to be able to see in the system tray when I’m connected to the Internet. Shame it doesn’t work properly, and downgrades my access to local only, when machines on the same LAN are working fine, but hey – you can’t have everything. (Okay, enough of that – let’s stay positive. Move on…)
  3. Games
    The revamped Spider Solitaire, Freecell and so on are quite nice to look at, but the real improvement is the improved undo. Finally, you can undo the move that broke a game, or go back right to the start of a game if you want to, or undo a deal in Spider Solitaire. Nice to see something working again. (Putting LAN play back into Hearts would be nice though. Oh, I said I wasn’t going to do that any more, didn’t I?)
  4. Installer
    Surprisingly, the installer for Vista is much simpler, and safer to use. Too many times I’ve had to reinstall operating systems because of various software or hardware problems, but if something goes wrong on installation, you can usually roll back to the previous version of the operating system. Nice.
  5. Ease of access centre
    Accessibility is much better in Vista, and finally there’s no chance that some irritating sysadmin won’t install it – always a pain for techies trying to support someone who needs the narrator or magnifier.
  6. Speech recognition
    Finally, no need to shell out another 75 big ones on Dragon Dictate to make a few Word documents. (Although isn’t Vista more than 75 notes more expensive than… sorry, I’m at it again!)
  7. Volume controls for each application
    Probably the reason why DirectX 10 lost hardware-accelerated audio. For everything there’s a trade-off, I suppose, and the app-specific volume level can be exceptionally useful. That said, I’d like an option to choose between accelerated audio and this one, even if it meant rebooting to do it.
  8. Better power management
    It’s been needed for a while, and although there are some problems with it, at least finally there is a consistent interface for it, and the management tools are a bit better than most vendor tools I’ve used.
  9. System Configuration Utility
    A bit hidden (it’s in Administrative Tools), but I’ve seen people selling shareware utilities that don’t even do what this one does.  You can edit boot.ini nice and safely,  switch services on and off and edit what programs run at startup.  I’m sure you can think of several utilities out there that do pretty much what I’ve just described, only they cost a tenner or so…
  10. Enhanced disk manager
    I know, this is going to sound a bit odd: after all, it’s hardly Partition Magic, is it?  That said, it’s quite useful sometimes to be able to just make the odd change without having to boot into it.  (Especially since I haven’t upgraded PM since version 5, which doesn’t handle Vista’s version of NTFS…)

Well, there’s the balancing list.  Anything on there you agree or disagree with?

DirectX 10: Microsoft’s all-time biggest mistake?

Tuesday, November 27th, 2007

I was thinking this morning, lying in bed, half asleep, about writing two articles: ten things I like, and ten things I don’t, about Windows Vista.  I got to about number three on the “don’t” list -DirectX 10 – and the more I thought about it, the more I realised that it could actually turn out, in the long run, to be the biggest mistake Microsoft’s ever made with the Windows platform: worse that Bob, worse than Windows ME, worse even than the behated Windows Genuine Disadvantage.

So what’s wrong with DirectX 10?  After all, it supports a load of smart new features, such as XInput, XACT, ShaderModel 4 and so on.  It also contains a Direct3D 9 layer, and can run Direct3D 9 games without a problem.

Yes, but not everyone plays just the latest games, do they?  After all, the hardware requirements for most new games tends to be quite beefy – I personally didn’t buy Doom 3 when it first came out, despite my desperate longing for it, because it would have required me to spend about £300 just to meet the minimum required hardware, even though my computer at the time wasn’t that old.

Besides which, everyone has their favourite games from yesteryear that they still play – this is why the Playstations still have backward compatability mode, and why these controllers with hundreds of built in Commodore 64 or Atari games are still so popular.

Take, for example, Carmageddon 2, one of my favourites.  Because DirectSound has been deprecated, and sound is no longer hardware-accelerated (a surefire way to get games to run slower, by the way), C2 runs in total silence.   What’s the point in running over pedestrians if you can’t hear them squelch?  And it really takes the fun out of the pedestrian electro-bastard ray…

And companies are now making both DirectX 9 and DirectX 10 versions of their games.  This is a bit of a disaster for Microsoft, really – it’s back to the days when DirectX was just starting and they were trying to get everyone onto Windows 95 instead of DOS and Windows 3.1.

Oh all right, I know what you’re thinking: I’m whining just because  I can’t play Carma2.  Well, actually, I can.  I just install it in a VirtualPC session on Windows 2000.  What I lose in hardware acceleration (and C2 used to run smoothly on a 300MHz processor with no 3D acceleration) I gain in being able to hear what’s going on.  Problem solved.

But what’s got me thinking that this is a big mistake is something I saw in the supermarket the other day.

Round the corner from me is a shopping park, complete with supermarkets and PC World.  Now the supermarket I usually go into used to have a big display of PC games that took up the same shelf space as the PS3, Wii and XBox 360 allocations combined.  About a week ago, all that changed.

The supermarket has expanded its games range, from two racks to three.  One for PS3, one for Wii, and one for Xbox 360, PSP and Nintendo DS (essentially, that one’s unchanged from before).  PC games are – apparently – stocked on the bottom shelf of the PS3 rack (a rack being about 16 shelves high and 3 feet wide.)  However there isn’t a PC title in sight any more – all the PC titles are now in the bargain section, round the corner.  All one of them.

Well, maybe it’s competition from the PC World round the corner.  After all, they don’t sell console stuff, do they?  Oh, they do.  Ah.

So obviously the supermarket are selling more games, but to console buyers.  And it’s obviously the PS3 and the Wii that are increasing sales.  What Microsoft really don’t need is for their own developers to pull the rug out from under the Windows gaming market, potentially persuading people to go elsewhere.  Especially when your own console is having problems of its own.

Sales of Vista haven’t been going well, by all accounts.  Microsoft have had to capitulate and allow manufacturers to start selling XP once more.  It’s like Windows ME all over again.   For something so hyped, with the advertising suggesting that Vista has the “wow” factor, it’s looking more and more like Vista has the “ow” factor.

What with CNet rating Vista as one of the ten worst tech products of all time (along with the C5,  Atari Jaguar and the Amstrad em@iler), sales of Vista massively down on XP,  grumbles about WPA, moans about poor performance that SP1 won’t solve, five year old bugs coming back to haunt you and the recommended minimum memory for Vista being more than for Windows for Supercomputers,  I’d suggest that if you own shares in Microsoft, now would be the time to sell them, before things get any worse.

So if I were in charge of policy at Microsoft?  It’s quite simple.  I’d be round to the DirectX and SP1 developers with a big stick with a nail through it and a pile of old games.  Then I’d – shall we say suggest? – that until these don’t run, their work ain’t done.